Book 2 of The Drifting Lands
When portal-mage Harkon Bright and his apprentice are asked to help select a new captain for the immense skyship Iseult, they quickly find themselves embroiled in its Machiavellian officer’s court. Meanwhile, their new recruit, Elias, struggles to adapt to his unexpected gift of life while suffering dark dreams of an ancient terror.
As the skies darken and storm-clouds gather on the Dragon Road, the crew of the Elysium come face to face with deadly intrigues, plots from beyond death, and a terrible darkness that lurks in the heart of a thousand-year storm.
Book 1 of The Drifting Lands
The Axiom Diamond is a mythical relic, with the power to show its bearer any truth they desire. Men have sought for it across many continents for centuries, but in vain. When trainee sorceress Aimee de Laurent’s first ever portal-casting goes awry, she and her mentor are thrown into the race to find the gem, on the skyship Elysium. Opposing them are the infamous magic-wielding knights of the Eternal Order and their ruthless commander, Lord Azrael, who will destroy everything in their path...
The Assassination of Orange
Foreworld Saga SideQuest
There’s a bounty out for Prince William of Orange…and “alive” is not an option.
The Dutch struggle to free themselves from the Spanish, and William, the dynamic and charismatic revolutionary, is risking life and limb for the nation he so desperately loves. But when the Spanish monarch offers glory, titles, and twenty thousand crowns for the man who can silence William, the battle for the Netherlands becomes an assassin's game.
Roger Williams is ordered by the crown of England to protect the prince at all costs, and while the celebrated Welsh mercenary has many years of battlefield experience, the cat and mouse of political assassination is a much different fight. Roger's skills are drawn from the legacy of the Shield-Brethren-the one true art of the sword-and he may be unprepared for the dawning of the age of the gun.
Book 1 of the Mongoliad Cycle
As the Mongols swept across Asia and were poised to invade Europe in 1241, a small band of warriors, inheritors of an ancient secret tradition, conceived a desperate plan to stop the attack. They must kill the Kahn of Kahns; if they fail, all of Christendom will be destroyed.
Fusing historical events with a gripping fictional narrative, the Mongoliad trilogy reveals a secret history of Europe in the thirteenth century.
Book 2 of the Mongoliad Cycle
The Shield Brethren, an order of warrior monks, search for a way to overthrow the horde, even as the invaders take its members hostage. Forced to fight in the Mongols’ Circus of Swords, Haakon must prove his mettle or lose his life in the ring. His bravery may impress the enemy, but freedom remains a distant dream.
Father Rodrigo receives a prophecy from God and believes it’s his mission to deliver the message to Rome. Though a peaceful man, he resigns himself to take up arms in the name of his Lord. Joining his fight to save Christendom are the hunter Ferenc, orphan Ocyrhoe, healer Raphael, and alchemist Yasper, each searching for his place in history.
Book 3 of the Mongoliad Cycle
The shadow of Holy Roman Emperor Frederick II hangs over the shattered Holy Roman Church as the cardinals remain deadlocked, unable to choose a new pope. Only the Binders and a mad priest have a hope of uniting the Church against the invading Mongol host. An untested band of young warriors stands against the dissolute Khan, fighting for glory and freedom in the Khan’s sadistic circus of swords, and the brave band of Shield-Brethren who set out to stop the Mongol threat single-handedly race against their nemesis before he can raise the entire empire against them. Veteran knight Feronantus, haunted by his life in exile, leads the dwindling company of Shield-Brethren to their final battle, molding them into a team that will outlast him. No good hero lives forever. Or fights alone.
Book 4 of the Mongoliad Cycle
The death of Ögedei Khan has brought the Mongol invasion of the West to an abrupt halt. Exhausted, plagued by uncertainty and self-doubt, and reeling from betrayal by one of their own, the surviving Shield-Brethren struggle across a frozen, shattered wasteland to return home after their desperate battle in Mongolia.
Their mission is complete—Christendom has been saved—but new and terrible questions haunt each member of the company: Are they heroes or villains? Or just pawns in a larger game, trapped in a world gone mad in the wake of the unspeakable devastation visited upon it by the Mongol horde? And most poignant of all, where—and what—is “home” now, and what will be their place in the world they fought to defend?